![]() For an 8-cost card, I know the attack and defense power is not so awesome but that last words effect pretty much compensates for it and more.ĭeath’s Breath: Summon three Zombies. This card is absolutely awesome, it pretty much guarantees followers on your field. Mordecai The Duelist: Last Words: Summon a Mordecai the Duelist. Using your Shadows efficiently is the key to winning with Shadowcraft. Most of the cards in this deck have special abilities that can be activated using Shadows. Shadowcraft wins games through necromancy. ![]() This is a great card to prepare for your attacks mid-game. This is pretty difficult since, during mid game, the troops that you can deploy on this class have pretty good HP and large damage.ĭragon Emissary: Put a random card that cost at least 5 play points from your deck into your hand. But look at that damage, it can take down your opponent in no time if they can’t deal with your other followers. It’s obvious that you should only play this card once you have Overflow active. This follower can’t be attacked if Overflow is active for you. Moreover, they get stronger once you have overflow active for you.ĭark Dragoon Forte: Storm. Most cards have high play point orbs to play but they are high quality and can dominate the field midpoint onwards. Top 2 cards for Dragoncraft Deck:ĭragoncraft specializes in dragons. A couple of boosts in this card can wipe out your opponent’s follower giving you a chance to land a deadly blow. Mythril Golem: This card has the potential to end the game for you. A free Spellboost card and the potential to boost the cards in your hand can give you an edge over whatever type of Runecraft deck you are using. Whenever this follower attacks, spell boost the cards in your hand. Merlin: Fanfare: Put a random spell with Spellboost from your deck into your hand. These two cards can be useful in whatever deck build you chose. There are also many varieties under this class, some decks focus on Spellboost while others take advantage of the Earth Rite effect. The more you use a spell, the cheaper and more powerful a Spellboost card will be. Most cards in this class have the Spellboost effect. Unlike the Admiral, you can pass the buff even if the followers you have in play isn’t an Officer. That Fanfare effect is just too good coupled with your other followers, you have the opportunity to launch a big attack. Sage Commander: Fanfare: Give +1/+1 to all other allied followers. Depending on the situation, you might need that extra damage from Sage Commander Admiral gives more buffs while Sage Commander has better individual damage. It’s a tie! I would have put the Admiral in here as well but, again, it feels like cheating, anyway, Sage Commander and Admiral has more or less the same presence. A good way to perform this is to attack one of the Bodyguards on your opponent’s follower to have it die than drop your Admiral. Couple this with the Admiral and they can all be very lethal. This is a great card to play especially when you’re in a pinch or if you want to gain a quick advantage early in the game. Sea Queen Otohime: Fanfare: Summon Otohime’s Bodyguards until your area is full. Either way, these 2 cards can fit on your deck no matter what play style you chose in this Shadowverse class. Some cards can summon multiple units on the field while some have special abilities like Storm. There are many varieties of decks that you can build in this class from cheap costing to mid ranged, from swarm to quality over quantity. These cards rely on each other to stronger as the whole team. Swordcraft’s cards have traits namely, Commanders and Officers. This card is really good especially mid game, Fairies will be plenty dangerous with this card and this gives you an advantage late game as well when your opponent doesn’t have any evolution orb to play. You already have an idea what the Fairy Princess can bring to the table, but it’s already mentioned above plus it seems cheating to still add Fairy Princess to this list since we only got 2. Titania’s Sanctuary: Can Evolve an allied Fairy each turn for 0 evolution points. Thorn Burst is a 2-cost spell card that deals 3 damage to an enemy, you can cast this spell directly to your opponent’s leader which means, if you have many Fairies in your hand and plays the Rose Queen, it will pretty much end the game. Coupled with a deck that lets you draw multiple fairies, this legendary card is really overpowered especially with Fairy Princess. This card greatly plays in line with Forestcraft’s strength.
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